Why do 2004/2005 MMORPGs have better replayability and unique content than current games? Oh also they can handle 2k+ people on screen at the same time without crashing. FPS drops sure but none of that phasing shit
Honestly can't expect anything like that from current MMORPGs anymore, neither the idea to come up with a job system like that nor supporting this many players on same screen with a bunch of shit happening
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