Why do 2004/2005 MMORPGs have better replayability and unique content than current games? Oh also they can handle 2k+ people on screen at the same time without crashing. FPS drops sure but none of that phasing shit
Current Silkroad server i'm playing on made a Trader event with 300+ Traders and Hunters. The more wares a trader buys, the higher * the trade will become and the game spawns NPC Thieves based on that. Just look at this: https://streamable.com/4f6vg2
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Honestly can't expect anything like that from current MMORPGs anymore, neither the idea to come up with a job system like that nor supporting this many players on same screen with a bunch of shit happening
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