I have been asked a bunch about Mike Morhaime's chat with Seth Schiesel. While WoW did a lot of things right, some of its greatest contributions were social....
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People forget sometimes that when WoW became popular, things like instant messaging didn't really exist, let alone having social features in every game....
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Early WoW players would see another player and be all "Is that another human? That's crazy." ...
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People connected on WoW. It was the first experience for many gamers of making a friend online instead of IRL. There were these stories we received about kids who used WoW's mail system as email, of fathers who could only talk to their teenagers through the game....
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It is going to be really hard for any MMO in the future to recreate the sheer novelty of social interactions that WoW produced. The world is different than it was then.
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Replying to @Ghostcrawler
WoW Classic naturally gave me that feeling again while leveling. Whenever i met players in the same questing areas i'd just invite them because the mobs are fairly difficult, especially in narrow areas with lots of spawns. While alot of these interactions end with doing a few /2
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quests, some of them turn to more regular partying up and potentially friendship. So i don't think it's just a timeline thing, but rather part of game difficulty and other things.
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