VALORANT is an interesting case study of ambitious game dev 1. Expectation vs. Reality on communication of anticheat (and it's actual effectiveness) 2. Peekers advantage/ unoptimized routing 3. Monetization strategy 4. Fun factorhttps://www.youtube.com/watch?v=IuT6T91rJ24 …
I mean there's always gonna be some sort of delay it's impossible to 100% fix without cutting other losses (wrong prediction etc.), also of that there's alot of factors that could explain a single clip like this. Not saying anything is perfect but i dont think its main issue