Idea: want to make a persistent F2P (non-premium) sandbox (Terraria, Minecraft, Stardew-ish) game Problem: Persistent servers cost a lot (Nintendo isn't even willing to front the cost on AC) + can't be premium because high friction =/= low CCU = low virality/organic onboarding
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Yes for balance and economy. Otherwise anyone can just do anything. That defeats the purpose of a global shared economy. Look at AC - people can time travel. Sure most people dont care. Neither does Nintendo. Why? They paid $60.
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Okay if you're looking for an MMO experience, that makes sense for sure but then i wouldn't necessarily compare it to the games u mentioned since at that point the experience is wildly different, probably more comparable to Survival games
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Why do you plays http://zombs.io over 1000000 other games? 1. live environment 2. you know, subconciously, NO one cheated to get to their level
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