It really depends on cost, unlike OW, $ allows for a lot of balance, if it’s too strong, increase cost and boom more balanced. I don’t think a revive is overpowered if it’s something you can realistically afford once or twice a game/have to sacrifice other utilities for
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I can already see some clutch strays around utilizing revive on a clutch player who is popping off to keep you in game, an ability reserved for massive fraggers to stay in the game
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Also it will probably be a big investment. You cant read her kit and assume she will be using it all every round.
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Exactly what i was thinking. She wont be running around healing fools left and right but rather recovering a teammate after he won a trade or revive a clutch teammate that bought ult that round
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Revive is situational. Imagine reviving the buttom fragger omegalul. He wont be useful anyway
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I mean of course, but people are complaining that the heals and stuff will end up making it feel more like ow, which to me doesn't make sense considering you need to buy abilities, therefore creating easy ways to balance for Riot.
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