What I hear: "We prefer to bottleneck our development and not scale our production to meet demand because we prefer a smaller operational team!"
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5 patches in 11 WEEKS.
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I've said this before, i still believe in u guys after adjusting to all the hype around the game and all that stuff, but to be fair, half those patches were changing some numbers in a script, maybe fixing a bug or 2. Infinite Portal glitch is still in the game... Really?
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if I could take all of you and make you interns for the entire process of creating a client update, I would. I feel like a lot of the feedback I'm getting is based on misunderstanding game development
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I'm sure theres much more that goes into it than it seems, certainly more than "just changing numbers", but in the end, you can see the feedback of your playerbase and we're expecting a little bit more than what you're doing currently. On a positive note, i do really think... 1/2
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Replying to @Veineless @Teanah and
That the patches so far have not disappointed in terms of quality. I like Respawn's approach to balancing and much prefer that over what Epic is doing with Fortnite (adding random stuff which just stacks bugs on bugs), there just needs to be a little bit of a middle ground. 2/2
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Replying to @Veineless @Teanah and
Anyway, i appreciate you reaching out to the community :)
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I believe
@JayFrechette and team have something in the works to address this articlehttps://gamasutra.com/view/news/341360/Respawn_CEO_Sticking_to_seasonal_updates_for_Apex_Legends_is_better_for_its_devs.php …1 reply 0 retweets 2 likes
Thanks for pointing me to that, looking forward to further seasons!
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