The concept of hero bans is unnecessary complexity. Drafting has a lot of depth in mobas, but this is an element that doesn't carry over to Overwatch. Bans work in mobas with the premise of heroes filling similar roles and only one map. In OW, maps influence the power of heroes
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Yea but that game died so...did it work?
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That's one way to be extremely narrow-minded.
End of conversation
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