How does a game like Atlas not be able to handle 30,000 concurrent players trying to log on with 4 available servers while at the same time claiming each server can handle 40,000 concurrent per game... Not to mention the blatant cash grab that it is (pure reskin of Ark)
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Nevertheless, survival games with any promise of multiplayer perform extremely well in the current market flooded with single player experiences. Ex: Conan exiles, ark, rust, 7 days of day (aka 7 years in alpha), etc
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Replying to @YangCLiu
im running everything on low 28fps right now it literally looks like someone shit on the screen
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Replying to @Veineless
It looks the same on ultra lol. I bought it to see their networking performance since it’s a supposed to be a “seamless 40,000 concurrent player” world
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Replying to @YangCLiu
40000 with 150 per starting region so nobody can connect, GREAT IDEA
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Replying to @Veineless
The best part is launching with 4 starting servers and then hoping people pay for their own hosting (which goes up to, as far as i can tell, 100 players max per private server).
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How do they even expect people to host servers, isnt each grid a seperate server? If they want people to host a full map, would they have to host idk... 50servers? lol
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