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Master Vallisca ‏@Vallisca3x3x3 19 oct.

this foliage modeling is unbelievably time consuming to do it right and make pretty. Not a fan. Love to model, but not a fan..lol

13:18 - 19 oct. 2014
  1. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 That's cause plants are the anti-christ of modeling. Either you model leaves in 3D and take up all your polygon budget

    Extinde Restrânge
  2. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Or you use textures as leaves, then everyone bitches they look "Fake"

    Extinde Restrânge
  3. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally and you sir, have nailed it right on the head.

    Extinde Restrânge
  4. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally im currently modeling leaves just because it seems more legit. Not sure i could get away with them in engine. most is low poly

    Extinde Restrânge
  5. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Even worse you have to render the leaves with alpha channel turned off, so if you use AA it doesn't affect the leaves texture

    Extinde Restrânge
  6. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Otherwise just turning on AA where it works on textures will drop performance like 80%

    Extinde Restrânge
  7. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Which is why I don't program games anymore ;D

    Extinde Restrânge
  8. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Could always try mirroring/cloning, but then everyone bitches "ALL THE TREES LOOK THE SAME"

    Extinde Restrânge
  9. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Which boils down to making one REALLY good looking tree you copy, or a bunch of crappy tree's that all look different

    Extinde Restrânge
  10. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally hardware is your savior. As things progress you can get away with higher counts. Now a days, things thread much differently

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  11. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally that is where stylized comes in. everyone can be fooled. If it is intended to look low poly, the argument is null

    Extinde Restrânge
  12. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 What engine are you working with? The one with Paranautical?

    Extinde Restrânge
  13. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally Unity. We really like it. Probably will stay with it for a few titles.

    Extinde Restrânge
  14. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Long as its stylized, and not calling it stylized when its just "Fucking lazy" like Notch did

    Extinde Restrânge
  15. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 I'd suggest Unreal 4 since Epic is BEGGING for money right now, is Unity free?

    Extinde Restrânge
  16. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally hahaha... I agree. But one must consider speed. That was just an excuse for not having the man power to be AAA

    Extinde Restrânge
  17. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 Unreal 4 they only ask for like 5% of your profits

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  18. ShamisOMally ‏@ShamisOMally 19 oct.

    @Vallisca3x3x3 AAA just means "We got a budget of 90 million dollars, 85 million of it went to the director for cocaine"

    Extinde Restrânge 1 favorite
  19. Master Vallisca ‏@Vallisca3x3x3 19 oct.

    @ShamisOMally that is now... no our license is not free. We considered Unreal recently for next title, but we are better off in Unity

    Extinde Restrânge

    Nu pierde nicio actualizare de la Master Vallisca

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