Oldies but goldies: Immo Kerner, Ein Gesamtschrittverfahren zur Berechnung der Nullstellen von Polynomen, 1966. The Durand–Kerner method is surprisingly simple way of computing all the roots of a polynomial. https://en.wikipedia.org/wiki/Durand%E2%80%93Kerner_method…
Our QuAnt paper on QUBO learning has been accepted at #ICLR 2023 as a spotlight! Instead of deriving QUBO formulations for modern quantum annealers analytically, we learn the qubit biases and couplings (QUBO instantiation) for target problems from data.
https://arxiv.org/pdf/2210.08114.pdf…
Can rf-SQUID qubits be used to generate random numbers? It is simple in theory (=initialise and measure), but what do we observe in practice? See our study published in IEEE Access on the generation of truly random numbers on D-Wave quantum annealers:
https://4dqv.mpi-inf.mpg.de/QRNG/
BREAKING NEWS:
The Royal Swedish Academy of Sciences has decided to award the 2022 #NobelPrize in Physics to Alain Aspect, John F. Clauser and Anton Zeilinger.
I’ve just released mesh-to-sdf for Unity!
A light and fast real-time SDF generator, primarily for animated characters.
The dynamic SDF output can be used for all sorts of VFX 💥 It also enables hair-to-character collisions in the new hair package.
https://github.com/Unity-Technologies/com.unity.demoteam.mesh-to-sdf…
In 1972, John Conway posed the following question with an associated $50 cash prize: in Game of Life, is there a stable configuration whose only father is itself?
Törmä and Salo found a solution in January 2022.
Neural Volume Rendering for Dynamic Scenes
NeRF has shown incredible view synthesis results, but it requires multi-view captures for STATIC scenes.
How can we achieve view synthesis for DYNAMIC scenes from a single video? Here is what I learned from several recent efforts.
Concurrent studies are not uncommon in computer vision 🎭 What about other fields of science? Well... The Higgs boson was predicted in three independently published papers more than half a century ago, and there are much older examples in history!
HiFECap is a novel neural human performance capture approach simultaneously capturing human poses, clothing deformation, facial expressions, and hand gestures just from a single RGB video.
https://people.mpi-inf.mpg.de/~mhaberma/projects/2022-HiFECap/…
😱 AlphaTensor. 😱 This. Is. Huge. Reinventing matrix multiplication using Deep RL! Faster than Strassen's algorithm that has stood the test of time for 50+ years! 10-20% efficiency increase!
Imagine what that translates to considering how fundamental matrix multiplication..
1/
Today in @Nature: #AlphaTensor, an AI system for discovering novel, efficient, and exact algorithms for matrix multiplication - a building block of modern computations. AlphaTensor finds faster algorithms for many matrix sizes: https://dpmd.ai/dm-alpha-tensor & https://dpmd.ai/nature-alpha-tensor… 1/
BREAKING NEWS:
The 2022 #NobelPrize in Physiology or Medicine has been awarded to Svante Pääbo “for his discoveries concerning the genomes of extinct hominins and human evolution.”
Everyone knows that all circles are similar. But did you know that all parabolas are similar?
The ratio of the red arc and the blue focal segment is
√2 + log(1+√2) = 2.29558...
for every parabola.
This is the universal parabolic constant, the “π of parabolas”.
UnrealEgo is both a new dataset AND a new method for egocentric 3D human pose estimation. The paper will be presented at #ECCV2022 (main conference) and
We also introduce a new method for 3D human pose estimation achieving high accuracy on UnrealEgo. Is UnrealEgo also the first open-sourced approach for egocentric 3D human body reconstruction?.. Check the source code here: https://github.com/hiroyasuakada/UnrealEgo….
, specialize in quadratic unconstrained binary optimization (QUBO). Yet, real applications come with constraints. Our #ECCV2022 work [https://arxiv.org/abs/2203.12633] devises the first hybrid solver for linearly constrained QBO problems. 1/4
We also introduce a new method for 3D human pose estimation achieving high accuracy on UnrealEgo. Is UnrealEgo also the first open-sourced approach for egocentric 3D human body reconstruction?.. Check the source code here: https://github.com/hiroyasuakada/UnrealEgo….
Characteristics of UnrealEgo:
• Naturalistic
• High character diversity and motion complexity
• The characters and backgrounds are modelled in 3D
• Provides stereo views from an eyeglass frame
• The Unreal Engine files allow modifications.
What was missing in egocentric 3D human motion capture so far? A large-scale dataset with high motion complexity and character diversity, we believe.
Today we are excited to announce
The Navier-Stokes Equations 💦
In 1845, Sir George Stokes had derived the equation of motion of a viscous flow by adding Newtonian viscous terms, thereby the NSEs had been brought to their final form which has been used to generate numerical solutions for fluid flow ever since.
Time to reinvent the wheel.
Here’s the Cartwheel Galaxy in a whole new light — as a composite image from 2 instruments on the Webb telescope. Webb uniquely offers not just a snapshot of the galaxy’s current state, but also a peek into its past & future: https://go.nasa.gov/3SfEQgR
Meet Soshi Shimada's HULC 🧌 at #ECCV2022, the new SOTA in scene-aware🛋️🪑🚶 global 3D human motion capture. The dataset (GTA-IM🏎️) with dense contact annotations is available on the project page: https://vcai.mpi-inf.mpg.de/projects/HULC/.
PS: 🥷Yes, we are following the naming convention.
and C. Theobalt was semantic control over the learnt appearance thanks to the intrinsic decomposition. It enables even surreal relighting!
Full video: https://youtu.be/V8h77YMcxTg
A new #ECCV2022 paper, NeRF for Outdoor Scene Relighting, is out!
Project Page: https://4dqv.mpi-inf.mpg.de/NeRF-OSR/
Paper: https://arxiv.org/pdf/2112.05140.pdf…
Source Code: https://github.com/r00tman/NeRF-OSR…
New benchmark dataset for outdoor scene relighting with eight sites (33GB): https://nextcloud.mpi-klsb.mpg.de/index.php/s/mGXYKpD8raQ8nMk…
QuMoSeg (#ECCV2022, https://4dqv.mpi-inf.mpg.de/QuMoSeg/) is a new quantum-classical approach for motion segmentation demonstrating the advantages of qubits and quantum hardware in computer vision! Many thanks to my co-authors
The source code of phi-SfT is now available:
https://github.com/navamikairanda/phi_sft…
Join our virtual presentation at #CVPR2022 that will take place tomorrow at 10 am and 10 pm CT or 5 pm and 5 am (next day) GMT+2.
A new shape-from-template approach for dense monocular non-rigid 3D reconstruction of challenging cloth deformations; to be presented at #CVPR2022.
Key components: a differentiable renderer and a differentiable physics simulator.
https://4dqv.mpi-inf.mpg.de/phi-SfT/https://arxiv.org/abs/2203.11938
Physical Inertial Poser (https://arxiv.org/pdf/2203.08528.pdf…) eventually made it to the list of 33 best paper finalists at #CVPR2022.
PIP combines a neural kinematics estimator and a physics-aware motion optimiser for 3D human body tracking with six IMUs.
Finally! Check the extended version of our state of the art report (STAR) talk on Advances in Neural Rendering presented at #EUROGRAPHICS2022!
Many thanks to all speakers and co-authors!
[EUROGRAPHICS 2022, STAR] Advances in Neural Rendering https://youtu.be/ul9hFFtWYv8 via