Most importantly: because your scripting domain is not reloaded, you must ensure your static fields and event handlers are re-set yourself! Also for this same reason, some packages may not be compatible with it yet. Read more about domain reloading here: https://docs.unity3d.com/2019.3/Documentation/Manual/DomainReloading.html …
-
-
Deze collectie tonenBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
-
-
-
Please just release it!
-
This feature is available now in our 2019.3 beta :)
Einde van gesprek
Nieuw gesprek -
-
-
The "Domain" and "Scene" check-boxes should be exposed on the main toolbar near the Play button, so you could check and change them quickly.
-
This, definitely. I can't even count the amount of times I would have used this during testing to manually iterate through a few scenarios without actually touching code. Reload the scene, don't touch the domain, up and running in a second, sign me up.
Einde van gesprek
Nieuw gesprek -
-
-
Awesome feature!
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
-
-
-
Does this mean the changes you make in play mode do not get reset when exiting play mode?
-
No, the Scene is still reset, so changes made in the editor while in Play Mode are also reest. It is just not unloaded and reloaded in the way it was before. See the page on Scene Reloading in the docs here for more info: https://docs.unity3d.com/2019.3/Documentation/Manual/SceneReloading.html …
- Antwoorden weergeven
Nieuw gesprek -
-
-
@Andree__Marques
- Einde van gesprek
Nieuw gesprek -
Het laden lijkt wat langer te duren.
Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.