#TextAdventures ...world of text-based reality? Your thoughts?
@Jesse111 that players don't get stuck due to vernacular.
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@ZoeQuinnzel It's too bad that the golden age of text adventures was pre-web - Nowadays a beta can basically just be crowdtested (1/2)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ZoeQuinnzel ...and have the most common mistakes show up on a list, and be addressed - creating a game that "knows what you're going for" -
@Jesse111@ZoeQuinnzel this should really be the goal of any user interface, not just text parsers
End of conversation
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