not gonna lie though, gamedev-wannabe kids; your games will find many ways to break your heart, but they still love you. never forget it! :)
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Replying to @S0phieH
@S0phieH *crying* but where do I find the time?#gamedevwannabe1 reply 0 retweets 0 likes -
Replying to @edgeblend
@edgeblend got an hour to spare? maybe you can tolerate going to bed a little later some day? BOOM you just learned twine/renpy/something1 reply 0 retweets 1 like -
Replying to @edgeblend
@edgeblend hmm, I'm not sure how to do that myself,@ZoeQuinnzel might know though! :)2 replies 0 retweets 0 likes -
Replying to @S0phieH
@S0phieH@edgeblend If you edit the html file that twine outputs, you can get sound and stuff to work :)2 replies 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel ...synced tracks playing at once that you can mute/fade in and out depending on your choices in game?1 reply 0 retweets 0 likes -
Replying to @edgeblend
@edgeblend That I haven't figured out how to do because passing variables between the html and twine's guts isn't something I've messed with5 replies 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel That's a shame, Id love to make a twine sci-fantasy roguelike that relies heavily on music and sound for atmosphere...1 reply 0 retweets 0 likes
@edgeblend the best workaround I could find is embedding a track into the sidebar with html and layering tracks on top in the twine nodes
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