Biggest lesson you will learn DMing: Players will not do what you expect them to. Better think of how to deal with that, and quick.
-
-
Replying to @UnburntWitch
@ZoeQuinnzel First rule of being a player: If the DM suggests you go north, go south.2 replies 2 retweets 0 likes -
Replying to @charlesrandall
@charlesrandall@ZoeQuinnzel Second rule: if the the description of an NPC is more than one sentence, kill it.2 replies 0 retweets 0 likes -
Replying to @Plus10David
@Plus10David@ZoeQuinnzel oh yes, that's a fun one as well1 reply 0 retweets 0 likes -
Replying to @charlesrandall
@charlesrandall@Plus10David Third rule, if there is a boring thing in a list of cool things, go do the boring thing1 reply 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel@Plus10David Fourth Rule: Always roll a lucky crit on what is supposed to be a recurring villain.1 reply 0 retweets 1 like -
Replying to @charlesrandall
@charlesrandall@Plus10David oh goddddd I've had that happen2 replies 0 retweets 1 like -
Replying to @UnburntWitch
@ZoeQuinnzel@Plus10David I killed a prized and well designed villain once before he even finished his first sentence in a D&D campaign1 reply 0 retweets 1 like
@charlesrandall @Plus10David you glorious son of a bitch that makes the player in me cackle and the DM in me weep
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.