Designing a narrative that gives the player a lot of freedom but still constrains things enough to make a coherent point is tricky but rad
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Replying to @UnburntWitch
@ZoeQuinnzel Man. The more I listen to game developers talk, the more I realize that Dungeon-Mastering is SUPER similar.2 replies 0 retweets 0 likes -
Replying to @Plus10David
@Plus10David Being a DM is basically being a game's AI1 reply 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel Makes sense. I feel as though I at least get a TASTE of what you computerhumans do.1 reply 0 retweets 0 likes
Replying to @Plus10David
@Plus10David I like the way you put that because it makes me feel like a cyborg
1:39 PM - 14 Mar 2013
1 reply
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