Designing a narrative that gives the player a lot of freedom but still constrains things enough to make a coherent point is tricky but rad
@Plus10David Being a DM is basically being a game's AI
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@ZoeQuinnzel Makes sense. I feel as though I at least get a TASTE of what you computerhumans do. -
@Plus10David I like the way you put that because it makes me feel like a cyborg - 1 more reply
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