Designing a narrative that gives the player a lot of freedom but still constrains things enough to make a coherent point is tricky but rad
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Replying to @UnburntWitch
@ZoeQuinnzel Man. The more I listen to game developers talk, the more I realize that Dungeon-Mastering is SUPER similar.2 replies 0 retweets 0 likes
Replying to @Plus10David
@Plus10David It's what I did before making video games
1:36 PM - 14 Mar 2013
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