@ZoeQuinnzel ("Routine"? "Mundane"? "Grindy"? "Tangential"? Need better terminology.)
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@zarfeblong maybe "Token?" but yeah, we do need a better term
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@ZoeQuinnzel I'm kinda curious why you care if it's considered a game or not, if you do at all? Honest question :) -
@steverockan Well, it's obnoxious to make something as a game designer (including the systems underneath) and have that written off but
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@ZoeQuinnzel yeah then there would be "exploration" and "choosing a direction"... are forking surveys games BTW -
@Tomi_Tapio See depression quest has variables you have to manage and work with so it's not a forking survey. :T
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@ZoeQuinnzel I agree, and that's an interesting angle on the value of "routine" interactivity in game design.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ZoeQuinnzel Mainichi wasn't considered a game lots too, so I think people are just being gatekeeping butts.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ZoeQuinnzel No one gets to tell my my HyperCard games weren't games!Thanks. Twitter will use this to make your timeline better. UndoUndo
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