is a 10-person dev team really not indie?
@JohnPolson @UNA_daniele I believe it. There's tons of us now.
-
-
@ZoeQuinnzel@JohnPolson We are a lot :) Usually indies are small, but friends have a company of ~30 people completely self-funded#indie4me -
@UNA_daniele@ZoeQuinnzel i'd kinda love to see game jams (>72hrs) promote indies working in bigger groups. it's also good life practice. -
@JohnPolson@UNA_daniele Yeah I'd like to see that too because group-jamming is always the most fun/rewarding to me. Working with new folks! -
@ZoeQuinnzel@JohnPolson Few days to#ggj2013 ;) I will open local chapter with a postmortem. Past year 1-2 guys from big names participated
End of conversation
New conversation -
-
-
@ZoeQuinnzel@JohnPolson Of course we don't share all the same problems and the same objectives with bigger devs.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.