is a 10-person dev team really not indie?
@UNA_daniele @johnpolson Yeah. I chose funding because funding usually means having to answer to someone else.
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@ZoeQuinnzel@UNA_daniele i started my career three years ago editing features on "what is indie"@dejobaan the basic answer seems the sameThanks. Twitter will use this to make your timeline better. UndoUndo
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@ZoeQuinnzel@UNA_daniele but gosh, it now includes soooo many people that it makes covering "indie" more intense than covering AAA -
@JohnPolson@UNA_daniele I believe it. There's tons of us now. -
@ZoeQuinnzel@JohnPolson We are a lot :) Usually indies are small, but friends have a company of ~30 people completely self-funded#indie4me -
@UNA_daniele@ZoeQuinnzel i'd kinda love to see game jams (>72hrs) promote indies working in bigger groups. it's also good life practice. -
@JohnPolson@UNA_daniele Yeah I'd like to see that too because group-jamming is always the most fun/rewarding to me. Working with new folks! -
@ZoeQuinnzel@JohnPolson Few days to#ggj2013 ;) I will open local chapter with a postmortem. Past year 1-2 guys from big names participated
End of conversation
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