@ZoeQuinnzel two problems: you can't hold any phone or tablet the way you hold a controller, and without tactile feedback you drift
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@andrewtraviss yeah it feels like you're better off not porting if it needs a dpad -
@ZoeQuinnzel especially now that there's not really much more of a gold mine on app stores as anywhere else. Deploy your game where it works -
@andrewtraviss yeeeeep. Stuff for mobile should be designed for that hardware (and the limitations of it) specifically. -
@ZoeQuinnzel some games can port though, especially those that were designed around simple mouse interaction
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@ZoeQuinnzel They really should start supporting hardware like bluethooth keyboards or the dpad on my xperia Play. -
@FridgeEater thatd be really cool. Or a dpad docking thing would be great
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@zoequinnzel ... which is why I moved away from the idea of Arnthak being a mobile game.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ZoeQuinnzel dead space worked really well. But usually, yea.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ZoeQuinnzel the only one I have found that becomes bare-able as you play is Spellsword...but even after getting used to it, still messes upThanks. Twitter will use this to make your timeline better. UndoUndo
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