It's cool looking at how game design has changed since we stopped expecting players to read enormous manuals explaining how things worked
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Replying to @UnburntWitch
@ZoeQuinnzel It got SO MUCH BETTER. Although, there was a time before manuals too, like Mario 1 and stuff.1 reply 0 retweets 0 likes -
Replying to @joshez_
@agentmaine Yeah, games were less complex back then and didn't really need them.1 reply 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel I dunno if I agree.@auntiepixelante and 1-up have done write-ups of 1-1 as an excellent lesson in implicit tutorialization.2 replies 0 retweets 0 likes -
Replying to @joshez_
@agentmaine@auntiepixelante It's way harder to try and do unobtrusive in-game teaching in something like Civ3 replies 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel It would be like giving someone a gesture-based Kinect game, and not telling them what gestures did anything.2 replies 0 retweets 0 likes -
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Replying to @UnburntWitch
@ZoeQuinnzel ... you are pioneering the field, so you have no mentor. You have to figure out what actually works and what it does.1 reply 0 retweets 0 likes -
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Replying to @UnburntWitch
@ZoeQuinnzel ... to steal, and faction bars for "people knowing you are a witch", and various gangs and OH MY GOD I WANT TO MAKE THIS GAME.1 reply 0 retweets 0 likes
@agentmaine the scope of that would be INSANE though
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Replying to @UnburntWitch
@ZoeQuinnzel I KNOW!!!!!!!! It would have to be some by dev like Epic who is in great standing with Microsoft and has the ability to do that0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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