It's cool looking at how game design has changed since we stopped expecting players to read enormous manuals explaining how things worked
-
-
Replying to @UnburntWitch
@ZoeQuinnzel It got SO MUCH BETTER. Although, there was a time before manuals too, like Mario 1 and stuff.1 reply 0 retweets 0 likes -
Replying to @joshez_
@agentmaine Yeah, games were less complex back then and didn't really need them.1 reply 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel I dunno if I agree.@auntiepixelante and 1-up have done write-ups of 1-1 as an excellent lesson in implicit tutorialization.2 replies 0 retweets 0 likes -
Replying to @joshez_
@agentmaine@auntiepixelante It's way harder to try and do unobtrusive in-game teaching in something like Civ3 replies 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel It would be like giving someone a gesture-based Kinect game, and not telling them what gestures did anything.2 replies 0 retweets 0 likes -
-
Replying to @UnburntWitch
@ZoeQuinnzel Maybe with Kinect 2, or whatever comes next. With the current technology, it would just be really frustrating.1 reply 0 retweets 0 likes
@agentmaine you'd have to flail your arms like mad and hope for the best
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.