It's cool looking at how game design has changed since we stopped expecting players to read enormous manuals explaining how things worked
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Replying to @UnburntWitch
@ZoeQuinnzel It got SO MUCH BETTER. Although, there was a time before manuals too, like Mario 1 and stuff.1 reply 0 retweets 0 likes -
Replying to @joshez_
@agentmaine Yeah, games were less complex back then and didn't really need them.1 reply 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel I dunno if I agree.@auntiepixelante and 1-up have done write-ups of 1-1 as an excellent lesson in implicit tutorialization.2 replies 0 retweets 0 likes -
Replying to @joshez_
@agentmaine@auntiepixelante It's way harder to try and do unobtrusive in-game teaching in something like Civ3 replies 0 retweets 0 likes -
Replying to @UnburntWitch
@ZoeQuinnzel Yeah. The NES had an advantage of "LET'S HIT EVERY BUTTON" as a legitimate teaching strategy, but you can't do that on PC.1 reply 0 retweets 0 likes
@agentmaine Yeah. Plus resource management always takes a while to learn regardless of tutorials
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