It's cool looking at how game design has changed since we stopped expecting players to read enormous manuals explaining how things worked
@agentmaine @auntiepixelante It's way harder to try and do unobtrusive in-game teaching in something like Civ
-
-
@ZoeQuinnzel It would be like giving someone a gesture-based Kinect game, and not telling them what gestures did anything. -
@agentmaine that could actually be really fun -
@ZoeQuinnzel ... you are pioneering the field, so you have no mentor. You have to figure out what actually works and what it does. -
@agentmaine self-directed harry potter -
@ZoeQuinnzel ... to steal, and faction bars for "people knowing you are a witch", and various gangs and OH MY GOD I WANT TO MAKE THIS GAME. -
@agentmaine the scope of that would be INSANE though -
@ZoeQuinnzel I KNOW!!!!!!!! It would have to be some by dev like Epic who is in great standing with Microsoft and has the ability to do that
End of conversation
New conversation -
-
-
@ZoeQuinnzel Yeah. The NES had an advantage of "LET'S HIT EVERY BUTTON" as a legitimate teaching strategy, but you can't do that on PC. -
@agentmaine Yeah. Plus resource management always takes a while to learn regardless of tutorials
End of conversation
New conversation -
-
-
@ZoeQuinnzel It is much easier to teach controls experientially when you have a limited number of input means. On PC, you have to guess.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.