@HanFreakinSolo @stillgray I think the medium's been getting better at that at least.
@dualhammers @HanFreakinSolo @stillgray There's plenty of games where scripts wouldn't quite fit though. Plus scripts are too linear.
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@ZoeQuinnzel @HanFreakinSolo@stillgray Well it probably would need to evolve into a new form that is more useful. I predict flowcharts. -
@dualhammers @HanFreakinSolo@stillgray Dude I've tried flowcharts, that shit gets too messy in like 5 minutes Ask me about writing for INOC -
@ZoeQuinnzel @HanFreakinSolo@stillgray "Tell me about writing for INOC" -
@dualhammers @HanFreakinSolo@stillgray this is about 0.01% of a standard interaction http://i.imgur.com/rUqqn.png -
@ZoeQuinnzel @HanFreakinSolo@stillgray Looking at that makes me simultaneously giddy and nauseous. -
@dualhammers @HanFreakinSolo@stillgray that's basically how I feel working on it, too. -
@ZoeQuinnzel @HanFreakinSolo@stillgray I tried doing a game in Twine about picking a career and regret but It feels too linear. -
@dualhammers @HanFreakinSolo@stillgray Yeah, twine doesn't do dynamic content too well, it's my biggest gripe with it - 1 more reply
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