I love it when games don't have a "save the world" plot, and instead focus on more personal goals and storylines.
@stillgray Or "save this one thing you really love"
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@ZoeQuinnzel Stories like that, they make me cry. That's how I tell that they're good. Could be a person. Could be a city. Never ambiguous. -
@stillgray And always well-established, well-developed, and really important to the character (who experiences growth from it as a result) -
@ZoeQuinnzel Yup. You have to have characters whom you care about over time. Can't just say, "hey, here's a character, care about him/her."
End of conversation
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