Imagine Reforging a game, launching an esports program and not having the technology to run stable LAN games nor a reconnect feature
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Replying to @KendricSwissh @followgrubby
I still can't understand why they didn't just delay the game by however long they needed. There was nothing smart about this from a business decision.
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Bc they did not have any reconnecting tool implemented. Waiting would not change anything. Us dumb community could manage those issues without a problem during the sweet hostbot era for a cost of 150$ a year
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Replying to @UgriWC3 @ZakTaccardi and
I think he is talking about the release
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Replying to @DerBischa @ZakTaccardi and
hoho makes more sense now 
9:58 AM - 24 Feb 2020
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