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Typhaine Le Galès proslijedio/la je Tweet
Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the
@Shadertoy API. Retweet is appreciated.
https://cineshader.com
#webgl#threejs#shadertoy#cineshader#realtime#webdesignpic.twitter.com/BjaSwi6qZOPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Elevation of a 2D Cyclic Cellular Automaton
#psychobiotik#madewithunitypic.twitter.com/YBXPjyyVuHPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I've been exploring Cyclic Cellular Automaton developed by David Griffeath thanks to
@psychobiotik I'm amazed at the visual diversity you can generate from coding simple cell behaviour#psychobiotik#madewithunitypic.twitter.com/3ugv4NrRYrHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Typhaine Le Galès proslijedio/la je Tweet
We got another FWA right before the end of 2019. Thank you everyone who voted for us and especially the amazingly talented creatives team of
#LOW@thebignow who made this happens. Now it is party time!!
https://twitter.com/fwa/status/1207835528885866497 …
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Still going from
#blender to#axidraw . I generated couple of displaced spheres. Turns out it looks quite cool as a series once plotted#plottertwitterpic.twitter.com/qskoLzNZnw
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Also did some print white on black and it looks really nice
#axidraw#processingpic.twitter.com/CSZxZI7oly
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I've now been trying to generate graphics from
#blender using the freestyle SVG exporter addon. Occlusion from closer objects works just fine but so far didn't find a way to automate the intersections and had to make the seams one by one after grouping everything togetherpic.twitter.com/HpUcQOsRwx
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Typhaine Le Galès proslijedio/la je Tweet
Some artwork plotted by
@TyphaineLeGales in the office
pic.twitter.com/b6E1MmGlqy
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Did some more experiments : ballpoint pen look amazing for detailed work ! Also try taping some places of a drawing to disturb the geometry and contrast it with hand drawn lines. Lots of possibilities to explore playing on layers of colours and medium
#axidraw#plottertwitterpic.twitter.com/QSoNvWrHoK
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I tried out printing
#processing sketches with the#axidraw these couple of days it's super fun. Although fill colour is not taken into account when exporting to pdf or SVG so you need loops to clip all the polygons (the geomerative library is very useful for that)pic.twitter.com/Rk4CdfgdwD
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Stole that little mod trick to duplicate the sphere from the great
@CookieDemoparty fanzine amazing stuff ! Didn't really understand some part of the rest of the code so I just did it my own way but still great inspirationpic.twitter.com/t7rX2GDeu2
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After being blown away by
@FlopineYeah presentation@GROW_Paris this week end I had to dig into#raymarching Hopefully next year I'll work out the gut and skill to go livecode on stage meanwhile this was my first try out https://www.shadertoy.com/view/WdySWd pic.twitter.com/vzMRWJ1SGUPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Continued working on shaders in
#Unity today with some wavespic.twitter.com/0rJCp92soLHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Today I tackled transparency, blending and passes. I also tried to move away from surface shaders to get into unlit ones. But after having used
#ThreeJS shaderMaterial for vert and frag shaders (pretty straight forward)#Unity way of handling things is very confusing to mepic.twitter.com/1aaVsAVgUPPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
That was day 2 of getting into coding
#Unity shaders. I'm building up a small library of examples as I go along. Finally wrapped my head around what a dot product is and what to use it for ! Also have a precise understanding of how a Lambert and Phong-Blinn lighting model workpic.twitter.com/P5AS3agw0CPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#Unity#shadergraph is great however sometimes it's nice to learn to code stuff from scratch and properly understand the physics and maths behind it. These are small experiments from my first day digging into compute shaders. The syntax definitely needs some getting used topic.twitter.com/i6TArVOJyjPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Playing around triggering particle spawn on click in
#Unity with#VFXGraph the "default" particles look amazing alreadypic.twitter.com/R5mzL1rGFWPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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