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Prikvačeni tweet
#Meetthedev. Hi, I am Claude Ronin, an#indiedev and I have been working on Two for Dinner (#TFDgame) for the past 3+ years. TFD is a#metroidvania developped to be released across Windows, Mac and#Linux! Please follow this account for more updates! ; )#pixelart#gamedevpic.twitter.com/iZK670axJcHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thanks Matej
@retronator for helping me find this gem!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I just backed My Work Is Not Yet Done on
@Kickstarterhttps://www.kickstarter.com/projects/spncryn/my-work-is-not-yet-done?ref=thanks-tweet …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hey Garrick
@_mrgrak, I just backed Lazr, A Cyberpunk Clothformer on@Kickstarter. Best of luck with the campaign!https://www.kickstarter.com/projects/lazr/lazr-a-cyberpunk-clothformer?ref=thanks-tweet …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hardware news on next Xbox and ps5 consoles. If the rumors leaked are confirmed, porting opengl code to these may get easier. Esp considering the switch appears to support opengl already.
#gamedev#openglhttps://m.gearbest.com/blog/new-gear/xbox-project-scarlett-will-adopt-amd-flute-cpu-and-navi-10-lite-gpu-7068 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Claude Ronin proslijedio/la je Tweet
Navi 10Liteが見えているのが、Windowsドライバじゃないってのは納得できるんですよ?だって、PS5はDX (Windows) ではなく、OpenGL/Vulkan (FreeBSD)で動かすでしょうから、UNIX系向けドライバでしか見えないというのは理解出来る。
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I split off a bare bone opengl renderer into its own dll. The bit that did it for me was to pass the dll a pointer to the platform's getprocaddress, so that the dll could load in its own global state all the ptrs the opengl functions.
#gamedev#opengl#cpp#cplusplusHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hey
@WaywardMira and@paintbread. Best of luck guys!! I just backed Rubi: The Wayward Mira on@Kickstarterhttps://www.kickstarter.com/projects/teamrubi/rubi-the-wayward-mira-0?ref=thanks-tweet …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I posted a more detailed update on my tumblr for those interested.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Taking it a step further, I can see how having short-hand to generate complex code in an engine can be a game-changer (no pun intended) . Metaprogramming is really cool ; )
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Beyond C++'s built-in template system, which does not show you the generated code, I've never used other metaprogramming facilities. With this new preprocessor, I'm actually seeing the generated code and that makes it feel more real in a way.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Just implemented basic generic programming support in a custom preprocessor that runs before my engine gets compiled. A cool addition to this new architecture I'm going for. It was much easier than I thought it'd be.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Merry Christmas everybody.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hi
@aaronbieber ! Loved your talk about migrating to emacs. I am enjoying working with emacs but there is one thing I cant seem to find decent guidance on online. Do you have any pointers on how to save/restore sessions?Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hi
@austin_bingham! Great work on the ycmd pkg for emacs! I fence some incls behind CPP defs and build my c++ project with min reliance on the linker. I provide a define to ycmd and often hit 'still parsing files' errors. Is there a way to switch those echo line warnings off?Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I just posted on tumblr a massive post on the dev status of my engine. For those interested: https://twofordinnergame.tumblr.com/
#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I am considering whether to move away from my custom scripting language and instead use some form of dynamic lib hot reloading with a possible state preservation and live coding. Not sure how much time I might waste there but the lure of live coding C++ is agonizingly tempting.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Claude Ronin proslijedio/la je Tweet
Oh hey! Cheers & thanks! I like this lot of games but am real curious about yours as well!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I found out today that I've been using PODs wrong for years. To prevent uninitialized value memory errors, I would always initialize the members of my structs directly in their headers with 0 values. This barred me from contiguous alignment of members in memory, it seems.
#CPPHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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