never really played TWS2. TWS 1 was great. I especially liked that breaking morale happened a lot. Stick your archers on a hill, let the enemy charge up to them, watch them break. TWM 1 had the British Isles expansion which I loved. Just the right scale. TW battles get too large
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one thing I hated about the Medieval games was the treatment of gunpowder weapons.
Historically in that period, they sucked ass. Terrible. Archers were vastly superior, BUT you could train any moron to shoot a useless gun. Gunpowder units should be cheap and shitty not OP.
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Shogun 1 gets kudos for best ending sequence in the series (afaik, I never played Rome 2 or the Warhammer stuff)
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the warhammer stuff is really good. Problem with OP agents, but that's a general series problem later on.
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not really my thing, and haven't played it enough to be competitive.
None of the mods seem to quite work, and they generally break the quest lines. I feel it is too easy for agents to kill generals and stop armies in their tracks, and that both are very boring.
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having an assassin kill a high level warlord is boring to me, and I'm quite willing to give up doing it to get rid of it for myself. But, as noted, it breaks quests (for example, the standard Dwarven one.) Limting the # of agents seems to work best.
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seems like a reasonable compromise. knocking them out for a healing period is heroically appropriate, for certain types of heroes.
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I like that it's not just a blanket immortality effect, but encourages you to keep your favourites protected.
Sure sucks if a WILD AGENT APPEARS and gets lucky just before you reach the requisite level, though.


