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Replying to and
never really played TWS2. TWS 1 was great. I especially liked that breaking morale happened a lot. Stick your archers on a hill, let the enemy charge up to them, watch them break. TWM 1 had the British Isles expansion which I loved. Just the right scale. TW battles get too large
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one thing I hated about the Medieval games was the treatment of gunpowder weapons. Historically in that period, they sucked ass. Terrible. Archers were vastly superior, BUT you could train any moron to shoot a useless gun. Gunpowder units should be cheap and shitty not OP.
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Replying to and
There are mods which disable campaign actions for agents, though personally I hate using stuff like that. Let me know if you're up for playing multiplayer sometime. :) I find they've massively improved the multiplayer (well, two-player) campaign experience.
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not really my thing, and haven't played it enough to be competitive. None of the mods seem to quite work, and they generally break the quest lines. I feel it is too easy for agents to kill generals and stop armies in their tracks, and that both are very boring.
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having an assassin kill a high level warlord is boring to me, and I'm quite willing to give up doing it to get rid of it for myself. But, as noted, it breaks quests (for example, the standard Dwarven one.) Limting the # of agents seems to work best.
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Replying to and
You'll be happy to know they added hero/lord immortality in WH2, then, once you reach level 20/15 (I think it varies based on unit). Works as with legendary lords.
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