Another vote for TWS2. Far better Castle fights than any of the previous, imho. Straight out of _Ran_.
I was never a big fan of Civilization, though I did play Call to Power where you could recruit lawyers to argue injunctions against opponents' economies.
Conversation
never really played TWS2. TWS 1 was great. I especially liked that breaking morale happened a lot. Stick your archers on a hill, let the enemy charge up to them, watch them break. TWM 1 had the British Isles expansion which I loved. Just the right scale. TW battles get too large
2
one thing I hated about the Medieval games was the treatment of gunpowder weapons.
Historically in that period, they sucked ass. Terrible. Archers were vastly superior, BUT you could train any moron to shoot a useless gun. Gunpowder units should be cheap and shitty not OP.
2
Shogun 1 gets kudos for best ending sequence in the series (afaik, I never played Rome 2 or the Warhammer stuff)
1
the warhammer stuff is really good. Problem with OP agents, but that's a general series problem later on.
1
not really my thing, and haven't played it enough to be competitive.
None of the mods seem to quite work, and they generally break the quest lines. I feel it is too easy for agents to kill generals and stop armies in their tracks, and that both are very boring.
2
Oh, I was thinking of the cooperative campaign. It's a much more leisurely pace - though I mostly just enjoy it for the social aspect of having someone to chat to while I'm playing.
Didn't know that. As I said, I really prefer not to mod out challenges - however obnoxious.
1
I just find it boring, and there is little you can do to stop it (yes, bodyguarding, but it's too random. Each to their own, of course. And frankly, I can abuse it far more than the AI, it's not about making the game easier for me.
1
Yeah, I agree with that. The dice roll is a super-boring mechanic, especially for this one, arbitarily selected thing. This isn't a tabletop game.


