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I hate the religion system so much that when I played I stopped trying to get a religion, despite the benefits. I'm not the sort of player who usually complains about micro, but the micro was insane and uninteresting.
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I recently had the experience of going back to Total War: Shogun 2, and saw instantly how much the subsequent, pre-Warhammer games had lost that charm. I'm glad to know it's not just me, though: I hate Civ 6 so much I refused to play it with the friend who BOUGHT IT for me.
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Honestly, I think Total War: Medieval (the first one) was the last good one they made before Warhammer. I'm waiting for Warhammer II to drop in price (I'm a high elf fanboy, and the tomb lords and Slann look great too.)
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Another vote for TWS2. Far better Castle fights than any of the previous, imho. Straight out of _Ran_. I was never a big fan of Civilization, though I did play Call to Power where you could recruit lawyers to argue injunctions against opponents' economies.
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never really played TWS2. TWS 1 was great. I especially liked that breaking morale happened a lot. Stick your archers on a hill, let the enemy charge up to them, watch them break. TWM 1 had the British Isles expansion which I loved. Just the right scale. TW battles get too large
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one thing I hated about the Medieval games was the treatment of gunpowder weapons. Historically in that period, they sucked ass. Terrible. Archers were vastly superior, BUT you could train any moron to shoot a useless gun. Gunpowder units should be cheap and shitty not OP.
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not really my thing, and haven't played it enough to be competitive. None of the mods seem to quite work, and they generally break the quest lines. I feel it is too easy for agents to kill generals and stop armies in their tracks, and that both are very boring.
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having an assassin kill a high level warlord is boring to me, and I'm quite willing to give up doing it to get rid of it for myself. But, as noted, it breaks quests (for example, the standard Dwarven one.) Limting the # of agents seems to work best.
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