Streaming economics make a lot of sense when you realize it's just a way for game publishers to socialize their marketing budget (and for better RoI, too).
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Look under the hood of basically any "revolution" in distribution, interactivity and so on and you will find tangles and tangles of cost cutting wires and wealth extraction wires leading back to glistening engines of slick, glossy consumer fuel.
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Of course, these things do still have real effects, but what I'm saying is that those effects are mostly side-effects.
The main dish is the $ tubes, destination nearest shell company, tax paradise or whatnot.
