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TotalBiscuit ‏@Totalbiscuit Jun 18

http://l.gamespot.com/1jzkGWX  < Sounds good Phil, just as long as you pay us royalties for every game sale generated by our free coverage :)

0 replies 289 retweets 460 favorites
  • Retweets 289
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  • trillreptilian Pablo Brian Corbin Brickhouse Moon Metropolis The_Strain Calum Ryan The Sharif .l. MissyMist
12:28 PM - 18 Jun 2014
  1. Daniel Evans ‏@danhedron Jun 18

    @Totalbiscuit Royalties for what? people producing the coverage don't own the IP of the thing being covered.

    Expand Collapse 0 replies 0 retweets 1 favorite
  2. Aaron McLeod ‏@agmcleod Jun 18

    @totalbiscuit mhmm. You guys are adding something and covering the game. Also most do not show the game in full.

    Expand Collapse 0 replies 0 retweets 0 favorites
  3. TotalBiscuit ‏@Totalbiscuit Jun 18

    @danharibo Nor do we need to, that's the purpose of fair use.

    Expand Collapse 0 replies 1 retweet 10 favorites
  4. Aaron McLeod ‏@agmcleod Jun 18

    @totalbiscuit actually, i'd be curious if IGN has to pay devs for each walk through they do.

    Expand Collapse 0 replies 0 retweets 0 favorites
  5. Daniel Steger ‏@StegerGames Jun 18

    @Totalbiscuit Though I don't agree with his sentiment, that's kind of false equivalence. Most LPers don't ask permission from the creators

    Expand Collapse 0 replies 0 retweets 0 favorites
  6. Daniel Steger ‏@StegerGames Jun 18

    @Totalbiscuit It's true sales are generated by LPs of good games, but you don't foist a loaf of bread on someone and say "now you owe me $1"

    Expand Collapse 0 replies 0 retweets 0 favorites
  7. Daniel Evans ‏@danhedron Jun 18

    @Totalbiscuit Right, I'm not contesting that. By what mechanism would content creators receive royalties for sales?

    Expand Collapse 0 replies 0 retweets 1 favorite
  8. Chris ‏@_Delaser Jun 18

    @danharibo @Totalbiscuit I don't think it was a serious suggestion. More "You are being dumb, have some more dumb"

    Expand Collapse 0 replies 0 retweets 4 favorites
  9. Skyen ‏@tbskyen Jun 18

    @Totalbiscuit Because apparently playing Fez is about as interactive as watching a movie. What a game!

    Expand Collapse 0 replies 2 retweets 4 favorites
  10. Mike B aka Fony ‏@akamikeb Jun 18

    @Totalbiscuit Looks like he deleted his twitter account

    Expand Collapse 0 replies 1 retweet 5 favorites
  11. GeekFurious ‏@GeekFurious Jun 18

    @Totalbiscuit He lacks critical thinking skills. Movies & music are the same every time you play them. That's why sharing them is illegal.

    Expand Collapse 0 replies 0 retweets 1 favorite
  12. Daniel Evans ‏@danhedron Jun 18

    @ChrisDude70 @Totalbiscuit of course. That doesn't mean people aren't free to explore the idea.

    Expand Collapse 0 replies 0 retweets 0 favorites
  13. TotalBiscuit ‏@Totalbiscuit Jun 18

    @StegerGames of course, which is why you don't see content creators running around demanding money for it in the first place

    Expand Collapse 0 replies 0 retweets 1 favorite
  14. TotalBiscuit ‏@Totalbiscuit Jun 18

    @StegerGames The Quid Pro Quo already exists and seems to work well, however if that was disrupted then there would of course be pushback

    Expand Collapse 0 replies 0 retweets 2 favorites
  15. TotalBiscuit ‏@Totalbiscuit Jun 18

    @danharibo interestingly, if this Steam User stores thing goes through, that's exactly what we'll see happening.

    Expand Collapse 0 replies 0 retweets 4 favorites
  16. PixelTwitch ‏@PixelTwitchTV Jun 18

    @Totalbiscuit give me the option to give devs 20 - 30% of revenue and remove my need to join a network, I would do it. Unless Polaris obv.

    Expand Collapse 0 replies 0 retweets 1 favorite
  17. Chris ‏@_Delaser Jun 18

    @danharibo @Totalbiscuit Devs giving you tubers $ for covering their game? Its called sponsored videos. The thing 'everyone' hates. :P

    Expand Collapse 0 replies 0 retweets 0 favorites
  18. Renekton Bot ‏@AUTOMATEDCROC Jun 18

    @tbskyen @Totalbiscuit the case could be made for 'art' games, but those really need to drop the pretense of being games in the first place.

    Expand Collapse 0 replies 0 retweets 1 favorite
  19. Daniel Steger ‏@StegerGames Jun 18

    @Totalbiscuit I try to approach the reality vs the ideal. Some devs don't want their games "spoilt" by LPers, but LPs are a known thing

    Expand Collapse 0 replies 0 retweets 0 favorites

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