Torill

@Torill

Just spying on my friends! And occasionally talking back :). Most recent book: The Dark Side of Gameplay, preview here:

Norway
Joined April 2008

@Torill is blocked

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @Torill.

  1. Who'd have thought it would feel so painful to tear myself away from the discussion of 's massive data? Sadly, gottago.

  2. Lovely images of Facebook networks for 's defense - one billion people connects. The future is clearly here.

  3. . survey, content analysis, qualitative analys. comments, network distribution, focus groups, interviews, observation. BINGO.

  4. The history of Facebook in Denmark - still increasing, at about 3,5 mill Danish users. How many Danes are there?

  5. Retweeted

    Be right there. I'm just finishing this uncompensated review enabling massive profits by publishers capitalizing on intrinsic motivation.

  6. Why not just send it as spam? Not even NSA can read all the spam. But perhaps, if they thought terrorists used it...

  7. This is uncomfortably similar to the targets at Utøya. The tolerant, the young, the more open future.

  8. Retweeted
  9. 10 hour days at the . A good thing there are long lunch breaks and nice coffee breaks.

  10. I look forwards to when future research associations point at overwhelming background in game studies among members.

  11. Semiosis and ludosis of games are inseparable: Interesting distinction from at

  12. Keynote, in which reminds us all that Academia has a history, different demands through the times, and is changing.

  13. Some terms from literature theory might be remembered - the loading screen in WoW needs more W. Iser and gap-filling!

  14. The problem of "evil" as a negative, malicious cultural aspect: The unsympathetic aspects of culture considered by at .

  15. I am a total n00b. Or maybe I am not! citing his past experience with folklorism as a background for games, .

  16. What does it mean to be a gamer - transgressive aesthetics to understand gamer culture.

  17. It's with sympathy for the gamer at

  18. It's now the past-bullshit era of gamification, says M. Mochocki at

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·