FERAL 3D

@TomMerfy

Creating "The Shadows Lengthen" video game. Master of all things Blender 3D! Support me on Patreon Pretty Please!

Brooklyn, NY
Vrijeme pridruživanja: lipanj 2015.

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  1. Prikvačeni tweet
    3. lis 2018.
    Odgovor korisniku/ci

    I'm making an open-world horror game "The Shadows Lengthen"! Made in and running on the . Self-funded & worked on it for 4 years. More recently with help from artists:

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  2. 31. sij

    A screenshot from the video game I am making in the Blender Game Engine. Boop! Happy Friday to everyone especially to all Patrons! 0_______,0

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  3. 31. sij
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  4. 30. sij
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  5. 30. sij

    Hoy de Hoy Blendy Friends! Now my game has lense flare! Gaze upon the blinding light of next generation graphics... and despair. Running in the Blender Game Engine & all glory to the patrons (listed in the video!)

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  6. 29. sij

    In this video I show the AI working in the open world! I share the fix with Patrons & answer questions on the Discord! 0,......,o

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  7. 27. sij

    My patrons & sent me a surprise "beam" device. Now can bring my animated icon anywhere & people can actually recognize me at Blender conference! I will add all the feral 3D beasties! Thank you both so very much!

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  8. 27. sij

    For all my Blendy peeps interested in video game pipelines! Pierrick has prepared a Feast O,.....,0!

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  9. 25. sij

    Mike Erwin ( ) crashed at my dark gamedev cave this week. 0,....,0 He's developing amazing tools connecting Blender & Unreal Engine! He was also a sport dealing with all the cat & dog hair. All Blendy UE artists should follow him!

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  10. 24. sij

    Someone edited my code last night! This was the edit: "Nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggnnnnnnnnnnnnnnnnggggg......,,,,,,nnnnnnnnnnmmmmnnmmnnnnn" Suspects include... Ghoti or Ham

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  11. 23. sij

    Oops updated the Patron list!

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  12. 22. sij

    Blendy Tweeps My player was nakey this whole time? 😬 textured the hands! Now has modeled & textured sleeves for the player! Watch to the end to see the lowpoly mesh & special thanks to all patrons!

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  13. 21. sij

    The player's collision physics for crouching conflicted with the open world, so I was forced to get creative. In Devlog #8 I show the "fix". Warning, it's a bit nuts.

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  14. 21. sij

    Today I learned that if I just do the @ with someone's name... it is like directly messaging them. Haha sorry

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  15. 17. sij

    I am surprised that coding this pre-loader was so simple?! I thought it would be harder in the Blender Game Engine. Have any other Blender peeps coded pre-loaders for BGE? ...Also this may be loading a cat 0,.....,o

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  16. 17. sij

    Welcome Patreon ! You are bathed in blood andgor as an official Patron of my game project! Thanks to you, open games will see the light. . . . by makin' them shadows lengthen! O,......,o

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  17. 15. sij

    Blendy Tweeps! My game now supports 100's of animated trees. This is running in the BLENDER GAME ENGINE at 60 fps. WHeRe iS YoUr gOd NoW?!! ◕,......,◕ *all glory to my patrons, who get to see how I make this nuts shit happen.

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  18. 13. sij

    Completed the "exit.Object" tracking! Terrain will track player location rounded to the nearest 25 meters to connect the navigation meshes for enemy path-finding! Special thanks to all patrons listed at the end of the video!

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  19. 10. sij

    Blendy Tweeps: In this Dev log, I show how I am implementing path-finding for the AI in my game. I would love feedback on how my methods can be improved! Give me that criticism with both barrels Blender community.

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  20. 9. sij

    Welcome Lorraine Dvorin! You are caked in gore and gristle as an official supporter of the game! Thanks to you, open games will have their day in the light. . . . by makin' them shadows lengthen! O,......,o

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  21. 9. sij

    Glorious face-plant animation made in Blender. Point Break!!

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