@Tojiro at 90Hz?
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@thespite Still have some work to do in that regard, though. I don't like the current presentation code in Chrome. - 2 réponses de plus
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@oscarmarinmiro since you requested a screenshot. Nothing fancy, just testing the API. :) -
@Tojiro thanks a lot, Brandon. The concept is mind-blowing, info-landscapes at room scale. You WebVR guys are doing such a pioneering work..
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@Tojiro Does it mean you'll have chaperone datas in the WebVR API? We had to put the headset on the floor for calibration purpose otherwise -
@thomasbalou You'll get play area dimensions (width and depth) and a matrix to transform poses to standing space, with the floor at Y=0 - 1 réponse de plus
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@Tojiro Awesome! Any estimate when WebVR+WebGL2 browsers will be shipping? I've been talking to excited clients about these for over a year. -
@brianblakely WebGL2 should be shipping "pretty soon" and WebVR "not quite as soon but still soon." :D sorry, dates are hard to nail down. - 1 réponse de plus
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@Tojiro awesome. can't wait for webvr & our vive dev kit to arriveMerci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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