Brandon JonesOvjeren akaunt

@Tojiro

WebXR spec editor. Dev @ Google. I get great press! DigitalTrends: "Wants to attach the internet to your face." Joystiq: "The downfall of modern civilization."

Vrijeme pridruživanja: ožujak 2009.

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  1. Cool to see an app like SideQuest helping users find awesome WebXR content!

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  2. To everyone who has or will ask this question for basically the rest of my life: I'm sorry the naming is confusing! But it was either a this or "Do you mean the old WebVR (1.1) or the new WebVR (2019)? They're not compatible." Surely a new name was the lesser evil. 🙇

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  3. proslijedio/la je Tweet
    3. velj

    New staff pick: Link's Awakening Koholint Island by . Check it out in , or :

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    3. velj

    We made thing at using WebGL. You can check it at and enter VR mode if you have a headset and controllers.

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    2. velj

    Trying my Quest with an Oculus Link cable. Super excited about not having to screw with getting multiple USB-3 devices going and drivers and whatnot. Of course, my motherboard's USB-C port doesn't work and I'm about to have to screw with drivers and whatnot.

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  6. 2. velj

    Flying with children and flying alone are such entirely different activities that it's honestly bizarre that you have to go to the same building to do both. ✈️

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  7. 2. velj

    One of my son's Lego sets clearly instructs you to put a sticker on upside down. This bothers me more than I'd like to admit.

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  8. 31. sij

    Following the dumpster fire of cowardice and corruption going on in the Senate makes my heart hurt, so I watched The Good Place finale instead, which was beautiful and perfect and has a far more hopeful outlook on life, the universe, and everything than I'm able to muster lately.

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  9. 30. sij

    There's some good WebXR stuff in this release! Highlight being webxr-input-profiles support. 🙌

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  10. 29. sij

    Mozilla's Hello WebXR experience (and, by extension, WebXR itself) getting some love over at . The article has a good handle on the advantages and hurdles the web brings to the table in this context.

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  11. 29. sij

    Docs for every graphics-adjacent API ever: "If you're using our JustDoTheThing framework, simply set .magic to true!" Me: "And if I'm not?" Docs: "Oh, well in Unity you-" Me: "No, like... what does the C API give me?" Docs: "Uh, I... I don't understand the question?"

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  12. 29. sij

    These models definitely aren't the best for highlighting realistic lighting conditions, but the effect can be relatively pronounced regardless, as seen here. The darker T-Rex is using the lighting estimation API, while the brighter one is using the same lighting as in VR.

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  13. 29. sij

    Feel like I've finally got some of the basics of using AR lighting estimation figured out. These screenshots are using an experimental WebXR lighting estimation API first proposed by and implemented by .

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  14. 29. sij

    The task of establishing a mass market for VR was happily shrugged off onto a single company when first gen and phone based headsets didn't prove to be an iPhone-like success. Also, that company is Facebook.

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  15. 28. sij

    (I'm experimenting with lighting estimation as supplied by ARCore, and obviously missing something because everything is too dark.)

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  16. 28. sij

    Dear 8yo me: Today at work I took my Tyrannosaurus out for a walk around campus to make sure she was getting enough sun.

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  17. 27. sij

    This is a delightful post about improving performance of WebXR content with great visual aids. 👏

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  18. 27. sij

    Of course, it's EXTREMELY early days for the library, so it's not something that anyone should read too much into. I'll be very curious to see how that changes as the library gets more uptake and WebXR becomes more widely supported!

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  19. 27. sij

    Was clued into the fact that jsdelivr has an API by this morning, so I took a look at the numbers on the webxr-input-profiles assets repo to see which assets are being used. Turns out currently it's just a fancy "oculus-touch-v2" mesh delivery system. 😆

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    24. sij

    samsung's 3d scanner is legit

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