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David Hagemann
@TocoGamescom
Freelance 3D artist - making games and 3D printing things. 3D artist of Inscryption artstation.com/davision
Germanyartstation.com/davisionJoined April 2010

David Hagemann’s Tweets

Is there any good standalone program just for rigging? Especially for good weight painting and other weighting techniques. Blender is terrible in weight painting and UVs. For UVs I have RizomUV which is heaven compared to Blender UV hell. Where is rigging heaven? #b3d #gameart
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A workaround for this is to click the stash button in each action and then rename the bone which then makes it take over into the actions. Then you probably want to delete the stashed versions again
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This shit is also crazy to me because there is no real way to find out what is happening. When you changed a bone name at some point Blender just does not export all your actions anymore, how would you know?
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Here are some of the illustrations I did for the Inscryption physical cards :) Something to look at while we wait for the pack's arrival!
Grizzly Bear Card
Mantis God Card
Shutterbug Card
Skeleton Card
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this looks legit! seems like it ought to work post API limits, too!!
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Calling all Cheap Bots, Done Quick! users! The first release of my bot handler is released! It was made to work with your old CBDQ source file so just drop them in the source folder and run the script! (Runs every 30m by default) github.com/GuglioIsStupid Hope you like it :)
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All this could be still done when you just change your selection mode (it auto converts). The main point is that it takes an extra step for something you do all the time. She might be disrespectful bc some of the Blender users can be unbearable on here with their bias
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Saw this person telling people to go away for a respectful disagreement🤷‍♂️. So I want to elaborate on it with reasons Here's a thread about why Blender's agnostic Selection mode -> Operator system can be good, fast, and is purposely designed. #b3d Hope you all find it helpful. twitter.com/delaneykingrox…
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