1/ Myth: cloud gaming will succeed by "killing the console," thus expanding the TAM for games (no hardware needed to play) Truth: cloud-native games (software) exclusive to the platform will be cloud gaming's true killer app
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2/ Cloud-natives are games designed specifically for the cloud where client/server are hosted in the same architecture. These games will enable entirely new gameplay experiences and business models - changing not only how we play, but what. A few examples:
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3/ Cloud games will have the best new user onboarding experience yet, via social features like shareable deep links for drop-in play (no more lobbies) and interactive live-streams for spectators. Result? The first true cloud-native MMO will grow virally, like a social network
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4/ "Click to Play" will create a new class of influencers and video marketers. With no install / load times, users can click a link to immediately try a game. Creators will evolve from providing discovery today to community ("click to join") and direct commerce
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5/ AI & machine learning in cloud games will enable real-time creation of characters, environment, and text - the next level of procedural generation. The next "choose your own adventure" may be a procedurally-generated virtual world that adapts to your choices in real-time
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Wrap/ We should expect to see the first wave of cloud-native games hit the market in 2-3 years. While many technical and business challenges remain in the near-term, the long-term impact of cloud gaming will be huge. More detail in blog post!
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@GoogleStadia@Xbox@awscloud@PlayStation@NvidiaGFN@TencentGames@Shadow_Official@RainwayApp@CloudVortexGG + many others!Prikaži ovu nit
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Awesome article Jon, FYI Shengtian Cloud Games achieved network latency of <25 ms, 1080P @ 60 FPS, "dynamic adjustment" from min 5 up to 20Mbps Early feedback re: controls reported that it's not significantly different from mouse + keyboard experience—very promising for 2020-21
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wow! not bad! true test will be how it performs in the wild with lag spikes, crowded hotel/office networks, etc but streaming tech generally seems to be trending in the right direction
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1/ I really enjoy and align with many of your takes on the space. Curious how you think media/fiction plays into the thesis and narrative? i.e. the ready player one concept I have heard used for years now… and am guilty of using this myself…
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2/ But how can we think of the potential here independent of these analogies? It’s challenging and curious how you go about it and if you feel it clouds or enhances your thinking? Thanks!
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