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Prikvačeni tweet
New blog post! The promise of cloud-native games -> a new class of cloud games is emerging that will upend the entertainment experience as we know it and bring us closer to the Metaverse. How?https://a16z.com/2020/01/14/cloud-native-games/ …
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Great article on finding hobbies (ex. games) that allow you to recharge and “encourage cooperation and imagination over achievement” - Zelda Breath of the Wild fit the bill here!https://twitter.com/DrSepah/status/1223508220443942913 …
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Jon Lai proslijedio/la je Tweet
Sandbox VR (
@SandboxVR) as described by Joe Rogan!https://twitter.com/ShrugCap/status/1223474100544262144 …
0:46Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Riot flexing its muscle with
#LegendsofRuneterrahttps://twitter.com/gamesight/status/1222604800774164480 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Plus continuous investment from
@oculus and@valvesoftware playing the long game... What do you guys think?
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Location-based VR centers and in-home VR could ultimately evolve as complementary high / low-end experiences - just as movie theaters and in-home viewing have co-existed and synergized with one another for decades
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One interesting data-point on the power of exclusive content – the Valve Index headset is currently sold out, over 100k folks purchased last quarter to play Half-Lifehttps://www.digitaltrends.com/gaming/half-life-alyx-gives-valve-index-sales-boost/ …
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Could we be at the beginning of a renaissance in consumer in-home VR? With the $399 wireless Quest, it feels like hardware has finally gotten “good enough” and with VR-exclusive AAA experiences like Half-Life Alyx and Asgard's Wrath, we could be at an inflection point in content
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Great article and thread by
@firstadopter . Loved@witchernetflix and glad to see 75M other households also appreciated. Agree that transmedia IP has a ton of potential - so far TV / episodic content seems to be a better way of translating IP from games and bookshttps://twitter.com/firstadopter/status/1220865151097868289 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Here's Twitch star
@pokimanelol showcasing her new Fortnite emote! thanks to@avesegal for tiphttps://vm.tiktok.com/42kqdU/Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tik Tok x Fortnite partnership -> compete on Tik Tok to "immortalize" your dance moves into a Fortnite emote! Another really powerful marketing cross-over given overlap in Gen Z demo. Also Fortnite building its overseas following
#EmoteRoyaleContesthttps://bit.ly/2R7DFm8Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Jon Lai proslijedio/la je Tweet
We loved reading
@Tocelot's post about Cloud-Native Games so much, we wrote a response
https://bit.ly/3agf2uI #CloudGaming#CloudNativehttps://twitter.com/Tocelot/status/1217117119793393665 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jon Lai proslijedio/la je Tweet
How cloud-native gaming on platforms like Google's Stadia has the potential to usher in entirely new gameplay experiences and business models (
@tocelot / Andreessen Horowitz) https://a16z.com/2020/01/14/cloud-native-games/ …http://www.techmeme.com/200115/p12#a200115p12 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
cc
@GoogleStadia@Xbox@awscloud@PlayStation@NvidiaGFN@TencentGames@Shadow_Official@RainwayApp@CloudVortexGG + many others!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Wrap/ We should expect to see the first wave of cloud-native games hit the market in 2-3 years. While many technical and business challenges remain in the near-term, the long-term impact of cloud gaming will be huge. More detail in blog post!
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5/ AI & machine learning in cloud games will enable real-time creation of characters, environment, and text - the next level of procedural generation. The next "choose your own adventure" may be a procedurally-generated virtual world that adapts to your choices in real-time
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4/ "Click to Play" will create a new class of influencers and video marketers. With no install / load times, users can click a link to immediately try a game. Creators will evolve from providing discovery today to community ("click to join") and direct commerce
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3/ Cloud games will have the best new user onboarding experience yet, via social features like shareable deep links for drop-in play (no more lobbies) and interactive live-streams for spectators. Result? The first true cloud-native MMO will grow virally, like a social network
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2/ Cloud-natives are games designed specifically for the cloud where client/server are hosted in the same architecture. These games will enable entirely new gameplay experiences and business models - changing not only how we play, but what. A few examples:
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1/ Myth: cloud gaming will succeed by "killing the console," thus expanding the TAM for games (no hardware needed to play) Truth: cloud-native games (software) exclusive to the platform will be cloud gaming's true killer app
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