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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Richard Geldreich‏ @richgel999 29 Mar 2018
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      Industry's response to crunch lib over time: "We're ignoring it" to "That's impossible" or "That's useless", after Google used it "Well, that's kinda cool, but still useless for us", after Unity used it "They're just for indy/mobile stuff", after AAA games used it "It's obvious".

      6 replies 6 retweets 34 likes
    2. Roy Eltham‏ @RoyEltham 29 Mar 2018
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      Replying to @richgel999

      When I first discovered it in 2012, I was immediately in the "I must use this" state, as you know. However, current bosses are in the "ignoring it" phase for basis. :(

      1 reply 0 retweets 2 likes
    3. Richard Geldreich‏ @richgel999 29 Mar 2018
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      Replying to @RoyEltham

      Yes - thanks Roy! You were one of the earliest graphics engineers in AAA games (if not the earliest) to realize its value and deploy it.

      1 reply 0 retweets 3 likes
    4. Laurent Giroud‏ @laurentgiroud 29 Mar 2018
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      Replying to @richgel999 @RoyEltham

      How easily do Crunch/Basis integrate in the standard Unreal pipeline? I am pretty sure my boss would be interested in reducing download times for digital only games.

      1 reply 0 retweets 0 likes
    5. Richard Geldreich‏ @richgel999 29 Mar 2018
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      Replying to @laurentgiroud @RoyEltham

      Crunch RDO (easiest to integrate) has been integrated into Unreal already by a large Canadian studio. I don't know if they'll ever push the code up though. Basis RDO compresses better, but is slower. It's inevitable that Unreal does *something*, because Unity has crunch already.

      1 reply 0 retweets 2 likes
    6. Richard Geldreich‏ @richgel999 29 Mar 2018
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      Replying to @richgel999 @laurentgiroud @RoyEltham

      Unity's branch of crunch has very fast .crn compression, but RDO compression (which is extremely fast) is unchanged (AFAIK) from the original version of crunch. Unity uses .crn, not RDO. I might bite the bullet and just integrate basis or crunch into Unreal myself.

      1 reply 0 retweets 2 likes
    7. Laurent Giroud‏ @laurentgiroud 29 Mar 2018
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      Replying to @richgel999 @RoyEltham

      I would bet a school of kittens that @TimSweeneyEpic already knows of Basis existence, why he hasn’t contacted you guys already I can only wonder however.

      2 replies 0 retweets 0 likes
      Tim Sweeney‏ @TimSweeneyEpic 29 Mar 2018
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      Replying to @laurentgiroud @richgel999 @RoyEltham

      Yes we should dig into Basis. We’re still using, like, PKZIP or something for texture compression.

      9:46 PM - 29 Mar 2018
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      • Laurent Giroud
      0 replies 0 retweets 1 like

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