I wish I had time write path tracer for Claybook for ultra high end PC GPUs. 1-2 spp with some fancy denoicing. Definitely doable.
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It's a shame when you develop a radical scene representation but then don't get enough time to fully explore the possibilities. Usually due to optimization / bug fixing shipping pressures =)
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Btw, what happened to your distance field based GI? Does it work in prod? I think the idea of light transport with distance field is quite interesting.
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