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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Andre Elijah‏ @AndreElijah 20 Feb 2018
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      Replying to @gamingonlinux @TimSweeneyEpic and

      They have one game right now that is massively popular, but it’s a game as a service with constant updates that maintains parity across multiple platforms, they can’t stall those for obscure Linux bugs. So what is the solution?

      3 replies 0 retweets 3 likes
    2. GamingOnLinux  🐧‏ @gamingonlinux 20 Feb 2018
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      Replying to @AndreElijah @TimSweeneyEpic and

      The same would apply to any other platform they support for it...

      1 reply 0 retweets 87 likes
    3. Andre Elijah‏ @AndreElijah 20 Feb 2018
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      Replying to @gamingonlinux @TimSweeneyEpic and

      Linux has more quirks than the other platforms with 1% of the users. If it was a boxed single player game I’d be all for squashing the bugs and shipping. But look at ARMA and Linux. How often do Linux builds fall out of sync with the Windows version?

      7 replies 0 retweets 4 likes
    4. GamingOnLinux  🐧‏ @gamingonlinux 20 Feb 2018
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      Replying to @AndreElijah @TimSweeneyEpic and

      Every single platform has their own set of quirks, bugs and issues. ARMA is a completely different story. It's ported by a *third-party* once the Windows version is done each time.

      3 replies 0 retweets 88 likes
    5. Andre Elijah‏ @AndreElijah 20 Feb 2018
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      Replying to @gamingonlinux @TimSweeneyEpic and

      Ok so what is the solution you have in mind? How many people do you want Epic to hire for full-time Linux development? Is there even a benefit for them to do it? I like Linux, I wished all of my software ran on Linux, but there’s a point where it’s just not worth it.

      5 replies 0 retweets 2 likes
    6. Binogure studio‏ @Binogure 26 Feb 2018
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      Replying to @AndreElijah @gamingonlinux and

      @AndreElijah Bringing Fortnite to Linux might improve performance and stability on other platforms (like valve did with L4D2: http://blogs.valvesoftware.com/linux/faster-zombies/ …) You can contact one of these companies @feralgames @AspyrMedia @Runesoft @icculus @TTimo (source: https://en.wikipedia.org/wiki/Category:Linux_game_porters …)

      1 reply 0 retweets 26 likes
    7. Ryan C. Gordon‏Verified account @icculus 26 Feb 2018
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      Replying to @Binogure @AndreElijah and

      Isn’t fortnite open source? Or is that only UT?

      5 replies 2 retweets 8 likes
    8. Tim Sweeney‏ @TimSweeneyEpic 26 Feb 2018
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      Replying to @icculus @Binogure and

      The challenge with Linux isn’t so much making it work, but making it work for every new release every week in a synchronized simultaneous release across PC, Mac, PlayStation, and Xbox.

      4 replies 1 retweet 8 likes
    9. Andre Elijah‏ @AndreElijah 26 Feb 2018
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      Replying to @TimSweeneyEpic @icculus and

      I literally said this last week and people got mad at me.

      2 replies 0 retweets 2 likes
    10. GamingOnLinux  🐧‏ @gamingonlinux 26 Feb 2018
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      Replying to @AndreElijah @TimSweeneyEpic and

      No one "got mad" Andre so far as I can see. Tim: Once you get Linux into your production pipelines though, wouldn't it just be a matter of keeping it up to date in the same way as you do for all other platforms? I mean, it's the same argument for any platform?

      2 replies 0 retweets 22 likes
      Tim Sweeney‏ @TimSweeneyEpic 26 Feb 2018
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      Replying to @gamingonlinux @AndreElijah and

      “Just” that involves around a hundred developers who are working very, very hard already on optimizing the engine and maintaining compatibility, and there’s something of an n^2 effect of changes aimed at one platform affecting the others.

      4:39 PM - 26 Feb 2018
      • 7 Likes
      • Jonathon Hoogland Gunschlinger Pilviaika HardPenguin Andre Elijah GamingOnLinux 🐧
      7 replies 0 retweets 7 likes
        1. New conversation
        2. Ryan C. Gordon‏Verified account @icculus 26 Feb 2018
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          Replying to @TimSweeneyEpic @gamingonlinux and

          Tim’s right, you need a full time Linux engineer, a dead codebase, or a buildbot that generates builds containing a README saying “don’t bother us if this doesn’t work for you.”

          7 replies 4 retweets 43 likes
        3. Timothee Besset‏ @TTimo 30 Mar 2018
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          Replying to @icculus @TimSweeneyEpic and

          Since Ryan’s comment is still getting likes and retweets .. that’s the last word on this, really. ;-P

          2 replies 0 retweets 6 likes
        4. 1 more reply
        1. New conversation
        2. GamingOnLinux  🐧‏ @gamingonlinux 26 Feb 2018
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          Replying to @TimSweeneyEpic @AndreElijah and

          Well, a guy can dream, hopefully one day I will be able to play it on Linux :)

          1 reply 0 retweets 9 likes
        3. Fernando Jorge Mota‏ @fjorgemota 26 Feb 2018
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          Replying to @gamingonlinux @TimSweeneyEpic and

          well, I know for sure I would love to play Fortnite on Linux. I hope that in the future @TimSweeneyEpic changes it's mind and support Linux on it's games too, as I'm already a user of Epic's engine when playing @RocketLeague totally on Linux. :)

          0 replies 0 retweets 7 likes
        4. End of conversation
        1. New conversation
        2. Wesley Fick‏ @cataclysmza 28 Feb 2018
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          Replying to @TimSweeneyEpic @gamingonlinux and

          This problem goes away if you distribute your games using flatpak. The needed binaries and dependencies are included in the game files, and it'll generally just run on systems that have an updated kernel. Cross-distro compatibility becomes a solvable problem.

          1 reply 0 retweets 1 like
        3. Wesley Fick‏ @cataclysmza 28 Feb 2018
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          Replying to @cataclysmza @TimSweeneyEpic and

          Plus, there's a glut of enthusiasts and programmers who will make sure that if something doesn't run on their distro, that they'll fix it, or find out how to fix it and share that fix with you upstream. There are people who repackage apps for obscure DEs just because they can.

          1 reply 0 retweets 0 likes
        4. 1 more reply
        1. New conversation
        2. GloriousEggroll‏ @GloriousEggroll 27 Feb 2018
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          Replying to @TimSweeneyEpic @gamingonlinux and

          whats worse, getting them to that point, or dealing with UWP, which btw has 5 layers.. yes.. 5 layers of DRM protection bogging the programs down

          1 reply 0 retweets 0 likes
        3. FlunkyFlunk‏ @FlunkyFlunk 27 Feb 2018
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          Replying to @GloriousEggroll @TimSweeneyEpic and

          Not exactly. CODEX was new to UWP so they listed appx and uwp as layers of DRM. appx is closed by its nature not artificially

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. Mr. Drill  💾‏ @darkmastergrey 5 May 2019
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          Replying to @TimSweeneyEpic @gamingonlinux and

          Don't you already have a dedicated linux team on the ANDROID port division? Android IS linux after all.

          1 reply 0 retweets 0 likes
        3. Ryan C. Gordon‏Verified account @icculus 5 May 2019
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          Replying to @darkmastergrey @TimSweeneyEpic and

          Oh my god, this thread won't die.

          1 reply 0 retweets 4 likes
        4. 1 more reply

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