Imperative containers are well-explored by C++'s std, and declarative containers by Okasaki's "Purely Functional Data Structures". But there's very little on transactional containers, and they prove to be a rich and nuanced topic given the goal of minimizing false dependencies.
Needed: A database that can update a million objects per frame at 60 FPS.
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I'm not sure if that was supposed to be sarcastic but an STM system that can update a million objects per frame at 60 fps is probably harder to build. databases have a more explicit data model
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"database" doesn't necessarily mean on-disk persistent and linearizable
End of conversation
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