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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. JP‏ @vectorpoem 19 Dec 2017
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      Unreal Tournament '99/2k3/4 players: was the "teleport to a different server" feature of Teleporters ever used for anything cool? I've always been fascinated by it, a stub from which an entire late 90s Metaverse might have been built...pic.twitter.com/ugfRRjKkzf

      9 replies 20 retweets 88 likes
      Tim Sweeney‏ @TimSweeneyEpic 20 Dec 2017
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      Yes, Unreal 1 maps contained teleporters with unreal:// URLs to the target server and map name, just like a web hyperlink. It worked, but lacked elements that in retrospect were required for success: persistent user state and identity, non-combat game modes.

      10:34 AM - 20 Dec 2017
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      • 13 Likes
      • Kevin Higgins Christian Bretz Sheepy Constructive lawlessness Craig Timpany Trotim Shawn Walker-Salas Travis Q Goodwin David Lindsey Pittman was always social distancing
      1 reply 2 retweets 13 likes
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        2. JP‏ @vectorpoem 20 Dec 2017
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          Replying to @TimSweeneyEpic @voidhymn

          And the former would have required running MMO-like servers, which I'm guessing was a business Epic (and id, circa QuakeWorld's early planning) wasn't keen to enter? Mod community probably could have tackled the content issues. Fascinating.

          1 reply 0 retweets 2 likes
        3. elmuerte‏ @elmuertecom 20 Dec 2017
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          Replying to @vectorpoem @TimSweeneyEpic @voidhymn

          In late 2000 I was working on a mod for UT which would teleport players to different servers using this feature. It was a multi server CTF. But I dropped it as player and game state propagation did not work well, and more importantly long loading times ruined the fun.

          0 replies 0 retweets 2 likes
        4. End of conversation

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