How's 20 minute to finality, 2 tx/sec overhead, with 1200 validators?https://twitter.com/VladZamfir/status/932319930363494400 …
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Replying to @VladZamfir @VitalikButerin
15Hz finality and 1M tx/sec would be the starting point for large multiplayer games.
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Replying to @TimSweeneyEpic @VitalikButerin
These 1M txs don't need to be fully ordered, though, right?
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Replying to @VladZamfir @VitalikButerin
Not fully ordered. But they would need to be ordered with respect to read-write dependencies on shared persistent state. Some of that stage is infrequently-changing (ammo), but some changes every 15Hz (location).
12:28 PM - 20 Nov 2017
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