The ideal scripting language would integrate seamlessly into a C++ core library supporting containers, introspection, threading, and GC.
-
-
Replying to @TimSweeneyEpic
It would support interpretation and straightforward C++ code generation. UE3&4 and Unity explored codegen as an afterthought and suffered.
5 replies 3 retweets 22 likes -
Replying to @TimSweeneyEpic
You might like what @karroffel is doing with GDNative, we can effortlessly replace a GDScript or VisualScript by a .so/dll loaded at runtime
2 replies 2 retweets 17 likes -
Replying to @reduzio @TimSweeneyEpic
An early blog post about it for those interested: https://godotengine.org/article/dlscript-here … Workflow improved a bit since then, still needs documentation.
1 reply 0 retweets 1 like
This is very nice. The simple API makes backwards compatibility easier than with C++ modules in a big C++ engine.
6:06 AM - 29 Aug 2017
0 replies
0 retweets
2 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.